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← Heroes
Skrimp
- Faction
- Lightseekers
- Element
-
Light
- Rarity
- Rare
- Class
- Melee Attacker
- Soul mark
-
Temero
- Weapon
-
Two-handed sword
Falling down a ravine and taking several bumps on the noggin changed Skrimp's life forever. Those repeated knocks broke Malice's spell on him – now, he fights for justice! For Serenity! Unfortunately, it also gave Skrimp unbreakable confidence, and the unshakeable conviction that he's the greatest hero that's ever heroed. Thank Serenity's he's on our side.
Statistics
|
Level 1 |
Max level |
| HP |
528 |
6173 |
| ATK |
55 |
733 |
| DEF |
52 |
591 |
| CRIT Rate % |
5 |
10 |
| CRIT DMG % |
50 |
60 |
| Accuracy |
3 |
23 |
| Resistance |
10 |
10 |
| Combo speed |
0 |
0 |
Skills
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 23% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 46% ATK
Skrimp Kick!
Active Skill
10s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage.
#1 Damage: 140% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
#1 Damage: 280% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 23% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 46% ATK
Flying Skrimp!
Active Skill
25s cooldown
Level 1
Charges the furthest enemy in a 2m radius, tracking them for 5s. Prioritizes Supports. If {0} reaches the target, attacks the target, dealing {1} damage. Launches the target, knocking them 6m away, for 2s.
Accuracy required for: Launch
#1 Damage: 280% ATK
Max level
Charges the furthest enemy in a 2m radius, tracking them for 5s. Prioritizes Supports. If {0} reaches the target, attacks the target, dealing {1} damage. Launches the target, knocking them 6m away, for 3.5s.
Accuracy required for: Launch
#1 Damage: 560% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 34.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 69% ATK
Skrimp Smash!
Active Skill
26s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Casts a [Stun] debuff on the target, lasting 3s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a {1} chance to cast a [Shock] debuff, lasting 3s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun
#1 Damage: 290% ATK
Max level
Attacks 1 enemy, dealing {0} damage. Casts a [Stun] debuff on the target, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal. Has a {1} chance to cast a [Shock] debuff, lasting 6s, instead of the [Stun] debuff. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal.
Accuracy required for: Stun
#1 Damage: 580% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 46.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 93% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 59% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 118% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 68% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 136% ATK
Skrimp Tornado!
Ultimate
15s cooldown
· 900 mana
Level 1
Attacks the 8 enemies with the lowest current HP in a 8m radius around {0} 2 times, dealing {1} damage per hit. The first hit casts a [{2}% ATK Down] debuff on the targets, lasting 10s. Then, casts a [{2}% DEF Down] debuff on the targets, lasting 10s, on the second hit.
Accuracy required for: ATK Down, DEF Down
#1 Damage: 121% ATK
#2 Damage: 121% ATK
Max level
Attacks the 8 enemies with the lowest current HP in a 8m radius around {0} 2 times, dealing {1} damage per hit. The first hit casts a [{2}% ATK Down] debuff on the targets, lasting 16s. Then, casts a [{2}% DEF Down] debuff on the targets, lasting 16s, on the second hit.
Accuracy required for: ATK Down, DEF Down
#1 Damage: 242% ATK
#2 Damage: 242% ATK
Tolerances
-
Manashock
- 50% → 150%
Artwork