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← Heroes
Shredripper Matescu
- Faction
- Nocturna
- Element
-
Water
- Rarity
- Legendary
- Class
- Melee Attacker
- Soul mark
-
Kalibar
- Weapon
-
Two-handed sword
Matescu is the Nocturna’s greatest secret: a musician so skilled he can resonate with the fabric of reality itself… then tear it asunder like it was paper. He opens up the universe and forges extradimensional Shreds from his music alone, only for them to collapse when the song is done.
Statistics
|
Level 1 |
Max level |
| HP |
864 |
9943 |
| ATK |
94 |
1062 |
| DEF |
72 |
760 |
| CRIT Rate % |
5 |
5 |
| CRIT DMG % |
50 |
50 |
| Accuracy |
4 |
58 |
| Resistance |
10 |
10 |
| Combo speed |
0 |
0 |
Skills
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 24.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 49% ATK
Miserichord
Active Skill
10s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Damage increases by 10% per debuff on the target, limited up to +60% damage.
#1 Damage: 152.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage. Damage increases by 20% per debuff on the target, limited up to +100% damage.
#1 Damage: 305% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 24.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 49% ATK
High Note
Active Skill
26s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Casts a [{1}% Heal Reduction] debuff on the target, lasting 15s, decreasing the size of all heals received by {1}%. Then, casts a [{2}% Blind] debuff on the target, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage.
Accuracy required for: Heal Reduction, Blind
#1 Damage: 305% ATK
Max level
Attacks 1 enemy, dealing {0} damage. Casts a [{1}% Heal Reduction] debuff on the target, lasting 22s, decreasing the size of all heals received by {1}%. Then, casts a [{2}% Blind] debuff on the target, lasting 14s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage.
Accuracy required for: Heal Reduction, Blind
#1 Damage: 610% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 38% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 76% ATK
Amplifier
Active Skill
27s cooldown
Level 1
Attacks 10 enemies in a 90°, 3.5m cone in front of {0}, dealing {1} damage. Casts a [{2}% DEF Down] debuff on the targets, lasting 13s.
Accuracy required for: DEF Down
#1 Damage: 160% ATK
Max level
Attacks 10 enemies in a 90°, 3.5m cone in front of {0}, dealing {1} damage. Casts a [{2}% DEF Down] debuff on the targets, lasting 17s.
Accuracy required for: DEF Down
#1 Damage: 320% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 51.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 103% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 63% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 126% ATK
Level 1
Attacks 1 enemy, dealing {0} damage. Reduces the cooldown of all Active Skills on {1} by 0.5s.
Damage: 77.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage. Reduces the cooldown of all Active Skills on {1} by 1s.
Damage: 155% ATK
Sagastorm
Ultimate
15s cooldown
· 900 mana
Level 1
Charges through a 15x5m path towards 1 enemy, damaging each enemy hit, dealing {0} damage.
Attacks 10 random enemies in a 8.5m radius around {1}, from a distance of 15m, dealing {0} damage. Casts a [Shock] debuff on the targets, lasting 3s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, casts a [{2}% Weaken] debuff on the targets, lasting 20s, increasing all damage taken by {2}%, if is immune to Crowd Control debuffs.
Accuracy required for: Shock, Weaken
#1 Damage: 262.5% ATK
#2 Damage: 262.5% ATK
Max level
Charges through a 15x5m path towards 1 enemy, damaging each enemy hit, dealing {0} damage.
Attacks 10 random enemies in a 8.5m radius around {1}, from a distance of 15m, dealing {0} damage. Casts a [Shock] debuff on the targets, lasting 7s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, casts a [{2}% Weaken] debuff on the targets, lasting 20s, increasing all damage taken by {2}%, if is immune to Crowd Control debuffs.
Accuracy required for: Shock, Weaken
#1 Damage: 525% ATK
#2 Damage: 525% ATK
Tolerances
-
Crush
- 100% → 200%
-
Fatigue
- 100% → 200%
Artwork