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Gondo The Watchman
- Faction
- Cambion
- Element
-
Dark
- Rarity
- Epic
- Class
- Tank
- Soul mark
-
Actia
- Weapon
-
Sword and shield
Should you see Gondo staring down at you, you better have your funeral plans in order. He's the ever-watchful gatekeeper of Kyoze's Fell Barbican and holder of the Doom Oculus – a shield whose eye can stun the most fearsome Demon into submission. So far, not one soul has breached even the Fell Barbican's perimeter. Gondo intends to keep it that way.
Statistics
|
Level 1 |
Max level |
| HP |
897 |
10655 |
| ATK |
32 |
352 |
| DEF |
79 |
957 |
| CRIT Rate % |
5 |
5 |
| CRIT DMG % |
50 |
50 |
| Accuracy |
4 |
92 |
| Resistance |
16 |
76 |
| Combo speed |
0 |
0 |
Skills
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 12% ATK + 12% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 24% ATK + 24% DEF
Mallet Smasher
Active Skill
10s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Extends the duration of 1 random buff on {1} by 2s.
#1 Damage: 72.5% ATK + 72.5% DEF
Max level
Attacks 1 enemy, dealing {0} damage. Extends the duration of 1 random buff on {1} by 3s.
#1 Damage: 145% ATK + 145% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 12% ATK + 12% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 24% ATK + 24% DEF
Doom Oculus
Active Skill
28s cooldown
Level 1
Attacks the 9 enemies with the lowest current HP in a 7m semicircle in front of {0}, dealing {1} damage. Casts a [Shock] debuff on the targets, lasting 2s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, casts a [{2}% Blind] debuff on the targets, lasting 10s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage.
Accuracy required for: Shock, Blind
#1 Damage: 76% ATK + 76% DEF
Max level
Attacks the 9 enemies with the lowest current HP in a 7m semicircle in front of {0}, dealing {1} damage. Casts a [Shock] debuff on the targets, lasting 4s. Shocked targets cannot move or use Skills, and take increased damage from attacks (125%), but their Skill Cooldowns will behave as normal. Then, casts a [{2}% Blind] debuff on the targets, lasting 14s, increasing the recipient's chance to miss their Combo Attacks, and not deal any damage.
Accuracy required for: Shock, Blind
#1 Damage: 152% ATK + 152% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 18% ATK + 18% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 36% ATK + 36% DEF
Hold The Gates
Active Skill
30s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Casts a [{1} HP Shield] buff on the 9 allies with the lowest current HP in a 15m radius, lasting 10s.
#1 Damage: 150% ATK + 150% DEF
#2 Shield: 10% * MAX HP
Max level
Attacks 1 enemy, dealing {0} damage. Casts a [{1} HP Shield] buff on the 9 allies with the lowest current HP in a 15m radius, lasting 14s.
#1 Damage: 300% ATK + 300% DEF
#2 Shield: 15% * MAX HP
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 24% ATK + 24% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 48% ATK + 48% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 30.5% ATK + 30.5% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 61% ATK + 61% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 36% ATK + 36% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 72% ATK + 72% DEF
Jaws of Hatred
Ultimate
15s cooldown
· 900 mana
Level 1
Attacks the 9 enemies with the lowest current HP in a 8m radius around {0}, dealing {1} damage. Launches the targets for 3s. Then, casts a [Taunt] debuff on the targets, lasting 3s, forcing them to continuously attack {0} using only their Combo Attacks until the [Taunt] debuff expires.
Accuracy required for: Launch, Taunt
#1 Damage: 125% ATK + 125% DEF
Max level
Attacks the 9 enemies with the lowest current HP in a 8m radius around {0}, dealing {1} damage. Launches the targets for 5s. Then, casts a [Taunt] debuff on the targets, lasting 6s, forcing them to continuously attack {0} using only their Combo Attacks until the [Taunt] debuff expires.
Accuracy required for: Launch, Taunt
#1 Damage: 250% ATK + 250% DEF
Tolerances
-
Paralysis
- 50% → 150%
-
Blight
- 50% → 150%