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Mistress Dusca
- Faction
- Nocturna
- Element
-
Dark
- Rarity
- Legendary
- Class
- Ranged Attacker
- Soul mark
-
Kalibar
- Weapon
-
Whip
Mistress Dusca’s noble court – her family – betrayed her, and she paid them back in blood until she was the only one left. Now, ruling from a club that was once her family’s manor, she’s built a court of her own… and she’s only getting started.
Statistics
|
Level 1 |
Max level |
| HP |
648 |
7457 |
| ATK |
116 |
1321 |
| DEF |
71 |
747 |
| CRIT Rate % |
5 |
5 |
| CRIT DMG % |
50 |
50 |
| Accuracy |
4 |
58 |
| Resistance |
10 |
10 |
| Combo speed |
0 |
0 |
Skills
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 25.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 51% ATK
Blood Letter
Active Skill
10s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Instantly ticks 1 [Bleed] debuff on the target.
Accuracy required for: Debuff Instant Tick
#1 Damage: 150% ATK
Max level
Attacks 1 enemy, dealing {0} damage. Instantly ticks 3 [Bleed] debuffs on the target.
Accuracy required for: Debuff Instant Tick
#1 Damage: 300% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 25.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 51% ATK
Essence Taker
Active Skill
26s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Casts 2 [0.75% Bleed] debuffs on the target, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 0.75% of their MAX HP per tick (up to 200% ATK).
Heals {1}, restoring {2} HP per debuff on the target.
Accuracy required for: Bleed
#1 Damage: 155% ATK
#2 Bleed Damage Limit: 200% ATK per tick
#3 Heal: 3% * MAX HP
Max level
Attacks 1 enemy, dealing {0} damage. Casts 2 [1.25% Bleed] debuffs on the target, lasting 8s. The [Bleed] ticks every 2s, damaging targets by 1.25% of their MAX HP per tick (up to 500% ATK).
Heals {1}, restoring {2} HP per debuff on the target.
Accuracy required for: Bleed
#1 Damage: 310% ATK
#2 Bleed Damage Limit: 500% ATK per tick
#3 Heal: 5% * MAX HP
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 36.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 73% ATK
Lasting Afflictions
Active Skill
28s cooldown
Level 1
Attacks 10 enemies in a 5m radius around the closest enemy, dealing {0} damage. Extends the duration of up to 3 random debuffs on the targets by 3s. Then, extends the duration of up to 3 [Bleed] debuffs on the targets by 3s.
Accuracy required for: Debuff Duration Extension
#1 Damage: 155% ATK
Max level
Attacks 10 enemies in a 5m radius around the closest enemy, dealing {0} damage. Extends the duration of up to 5 random debuffs on the targets by 7s. Then, extends the duration of up to 5 [Bleed] debuffs on the targets by 7s.
Accuracy required for: Debuff Duration Extension
#1 Damage: 310% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 50% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 100% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 63% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 126% ATK
Level 1
Attacks 1 enemy, dealing {0} damage. Extends the duration of 1 random [Bleed] debuff on the target by 0.5s.
Accuracy required for: Debuff Duration Extension
Damage: 40% ATK
Max level
Attacks 1 enemy, dealing {0} damage. Extends the duration of up to 2 [Bleed] debuffs on the target by 1s.
Accuracy required for: Debuff Duration Extension
Damage: 80% ATK
Fueled by Malaise
Ultimate
15s cooldown
· 900 mana
Level 1
Attacks 10 enemies in a 8m radius around {0} 3 times, dealing {1} damage per hit.
Each hit casts a [1% Bleed] debuff on 1 enemy, lasting 6s. The [Bleed] ticks every 2s, damaging targets by 1% of their MAX HP per tick (up to 200% ATK).
Reduces the cooldown of a random Active Skill on {0} by 1s for each debuff landed.
Accuracy required for: Bleed
#1 Damage: 42.5% ATK
#2 Damage: 42.5% ATK
#3 Damage: 42.5% ATK
#4 Bleed Damage Limit: 200% ATK per tick
Max level
Attacks 10 enemies in a 8m radius around {0} 3 times, dealing {1} damage per hit.
Each hit casts a [1.5% Bleed] debuff on 1 enemy, lasting 8s. The [Bleed] ticks every 2s, damaging targets by 1.5% of their MAX HP per tick (up to 500% ATK).
Reduces the cooldown of a random Active Skill on {0} by 2s for each debuff landed.
Accuracy required for: Bleed
#1 Damage: 85% ATK
#2 Damage: 85% ATK
#3 Damage: 85% ATK
#4 Bleed Damage Limit: 500% ATK per tick
Tolerances
-
Crush
- 100% → 200%
-
Atrophy
- 100% → 200%
Artwork