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Bryneth the Ram
- Faction
- Stonehearts
- Element
-
Earth
- Rarity
- Rare
- Class
- Tank
- Soul mark
-
Actia
- Weapon
-
Sword and shield
The Undercity's a messed up town – and that's just how Bryneth likes it. While the Highguard are constrained by pesky things called laws, Bryneth's more a 'frontier justice' kinda gal. Enough criminals have had their bell rung by Bryneth that if they see a ram-shaped shadow flying at their head, they know they're waking up in the slammer.
Statistics
|
Level 1 |
Max level |
| HP |
726 |
9016 |
| ATK |
23 |
264 |
| DEF |
64 |
804 |
| CRIT Rate % |
5 |
5 |
| CRIT DMG % |
50 |
50 |
| Accuracy |
4 |
92 |
| Resistance |
16 |
76 |
| Combo speed |
0 |
0 |
Skills
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 13% ATK + 8.5% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 26% ATK + 17% DEF
Ram Raid
Active Skill
10s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage.
#1 Damage: 77.5% ATK + 52.5% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
#1 Damage: 155% ATK + 105% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 13% ATK + 8.5% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 26% ATK + 17% DEF
Spinning Justice
Active Skill
27s cooldown
Level 1
Attacks 1 enemy 2 times, dealing {0} damage per hit. Heals {1} 2 times, restoring (40% * Damage Dealt) HP per heal.
#1 Damage: 80% ATK + 55% DEF
#2 Heal: 40% * Damage Dealt
#3 Damage: 80% ATK + 55% DEF
#4 Heal: 40% * Damage Dealt
Max level
Attacks 1 enemy 2 times, dealing {0} damage per hit. Heals {1} 2 times, restoring (60% * Damage Dealt) HP per heal.
#1 Damage: 160% ATK + 110% DEF
#2 Heal: 60% * Damage Dealt
#3 Damage: 160% ATK + 110% DEF
#4 Heal: 60% * Damage Dealt
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 19.5% ATK + 13% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 39% ATK + 26% DEF
Throw Up The Horns!
Active Skill
29s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Casts a [{1}% ATK Down] debuff on the target, lasting 8s.
Accuracy required for: ATK Down
#1 Damage: 165% ATK + 110% DEF
Max level
Attacks 1 enemy, dealing {0} damage. Casts a [{1}% ATK Down] debuff on the target, lasting 14s.
Accuracy required for: ATK Down
#1 Damage: 330% ATK + 220% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 26% ATK + 17% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 52% ATK + 34% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 32.5% ATK + 22% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 65% ATK + 44% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 38.5% ATK + 26% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 77% ATK + 52% DEF
Knockout Clang
Ultimate
15s cooldown
· 900 mana
Level 1
Attacks the 8 enemies with the lowest current HP in a 6m radius around {0}, dealing {1} damage. Casts a [{2}% Reflect Damage] buff on {0}, lasting 10s. The [Reflect Damage] buff will return {2}% of all incoming damage back to the attacker when attacked. Then, casts a [Taunt] debuff on the 8 enemies with the lowest current HP, lasting 5s, forcing them to continuously attack {0} using only their Combo Attacks until the [Taunt] debuff expires.
Accuracy required for: Taunt
#1 Damage: 142.5% ATK + 95% DEF
Max level
Attacks the 8 enemies with the lowest current HP in a 6m radius around {0}, dealing {1} damage. Casts a [{2}% Reflect Damage] buff on {0}, lasting 16s. The [Reflect Damage] buff will return {2}% of all incoming damage back to the attacker when attacked. Then, casts a [Taunt] debuff on the 8 enemies with the lowest current HP, lasting 7s, forcing them to continuously attack {0} using only their Combo Attacks until the [Taunt] debuff expires.
Accuracy required for: Taunt
#1 Damage: 285% ATK + 190% DEF
Tolerances
-
Crush
- 50% → 150%