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Battarok
- Faction
- Ironbands
- Element
-
Earth
- Rarity
- Rare
- Class
- Tank
- Soul mark
-
Actia
- Weapon
-
Two-handed blunt
Battarok didn't become a mighty Invoker by doing great deeds. He did it by collecting mushrooms. Well, and smashing a cabal of necromancer ghosts with a magic pillar. He hasn’t really stopped the ghost-smashing, and now that stone pillar has a whole lot of ghosts in it. It suits Battarok just fine.
Statistics
|
Level 1 |
Max level |
| HP |
693 |
8606 |
| ATK |
23 |
264 |
| DEF |
67 |
845 |
| CRIT Rate % |
5 |
5 |
| CRIT DMG % |
50 |
50 |
| Accuracy |
4 |
92 |
| Resistance |
16 |
76 |
| Combo speed |
0 |
0 |
Skills
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 12.5% ATK + 9% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 25% ATK + 18% DEF
Ghostly Jackhammer
Active Skill
10s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage.
#1 Damage: 82.5% ATK + 55% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
#1 Damage: 165% ATK + 110% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 12.5% ATK + 9% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 25% ATK + 18% DEF
Ghostgranite Piledrive
Active Skill
28s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage.
Heals {1}, restoring (10% * Damage Dealt) HP, if the target has no buffs.
#1 Damage: 170% ATK + 112.5% DEF
#2 Heal: 10% * Damage Dealt
Max level
Attacks 1 enemy, dealing {0} damage.
Heals {1}, restoring (20% * Damage Dealt) HP, if the target has no buffs.
#1 Damage: 340% ATK + 225% DEF
#2 Heal: 20% * Damage Dealt
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 21.5% ATK + 14% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 43% ATK + 28% DEF
Haunted Landslide
Active Skill
30s cooldown
Level 1
Attacks the 8 enemies with the lowest current HP in a 6x10m area in front of {0}, dealing {1} damage. Casts a [Jinx] debuff on the targets, lasting 9s, blocking them from receiving {2} buffs.
Accuracy required for: Jinx
#1 Damage: 85% ATK + 57.5% DEF
Max level
Attacks the 8 enemies with the lowest current HP in a 6x10m area in front of {0}, dealing {1} damage. Casts a [Jinx] debuff on the targets, lasting 13s, blocking them from receiving {2} buffs.
Accuracy required for: Jinx
#1 Damage: 170% ATK + 115% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 27% ATK + 18.5% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 54% ATK + 37% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 33.5% ATK + 23% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 67% ATK + 46% DEF
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 42% ATK + 28% DEF
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 84% ATK + 56% DEF
Revenant Crush
Ultimate
15s cooldown
· 900 mana
Level 1
Attacks 1 enemy 3 times, dealing {0} damage per hit.
The first hit casts a [Stun] debuff on the target, lasting 3s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal.
Casts a [{1}% DEF Down] debuff on the target, lasting 10s, on the second hit.
Casts a [{2}% Skill SPD Down] debuff on the target, lasting 10s, on the third hit.
Each hit damage increases by 30% if the target is immune to Crowd Control debuffs.
Accuracy required for: Stun, DEF Down, Skill SPD Down
#1 Damage: 92.5% ATK + 62.5% DEF
#2 Damage: 92.5% ATK + 62.5% DEF
#3 Damage: 92.5% ATK + 62.5% DEF
Max level
Attacks 1 enemy 3 times, dealing {0} damage per hit.
The first hit casts a [Stun] debuff on the target, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal.
Casts a [{1}% DEF Down] debuff on the target, lasting 15s, on the second hit.
Casts a [{2}% Skill SPD Down] debuff on the target, lasting 15s, on the third hit.
Each hit damage increases by 75% if the target is immune to Crowd Control debuffs.
Accuracy required for: Stun, DEF Down, Skill SPD Down
#1 Damage: 185% ATK + 125% DEF
#2 Damage: 185% ATK + 125% DEF
#3 Damage: 185% ATK + 125% DEF
Tolerances
-
Bloodrot
- 50% → 150%
Artwork