Skip to content
← Heroes
Azuma Thunderclap
- Faction
- Cambion
- Element
-
Wind
- Rarity
- Legendary
- Class
- Melee Attacker
- Soul mark
-
Temero
- Weapon
-
Two-handed blunt
The heir apparent to a Cambion Dynasty and like a summer storm, Azuma defies control. One minute, he'll rage across the Broken Reach and the next, he'll be meditating atop a mountain. Azuma's father hopes the tempest inside him will one day calm. Until then, duck for cover when you hear the thunderclap...
Statistics
|
Level 1 |
Max level |
| HP |
888 |
9516 |
| ATK |
84 |
1026 |
| DEF |
79 |
829 |
| CRIT Rate % |
5 |
10 |
| CRIT DMG % |
50 |
60 |
| Accuracy |
3 |
23 |
| Resistance |
10 |
10 |
| Combo speed |
0 |
0 |
Skills
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 25% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 50% ATK
Bolt Hammer
Active Skill
10s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Launches the target for 2s.
Accuracy required for: Launch
#1 Damage: 152.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage. Launches the target for 3.5s.
Accuracy required for: Launch
#1 Damage: 305% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 25% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 50% ATK
Storm Fang
Active Skill
26s cooldown
Level 1
Attacks 1 enemy, dealing {0} damage. Casts a [{1}% RES Down] debuff on the target, lasting 10s.
Accuracy required for: RES Down
#1 Damage: 305% ATK
Max level
Attacks 1 enemy, dealing {0} damage. Casts a [{1}% RES Down] debuff on the target, lasting 15s.
Accuracy required for: RES Down
#1 Damage: 610% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 40.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 81% ATK
Peal of Thunder
Active Skill
28s cooldown
Level 1
Attacks 1 enemy 2 times, dealing {0} damage per hit. The first hit casts a [{1}% DEF Down] debuff on the target, lasting 12s. Then, casts a [{2}% Weaken] debuff on the target, lasting 12s, on the second hit, increasing all damage taken by {2}%.
Accuracy required for: DEF Down, Weaken
#1 Damage: 157% ATK
#2 Damage: 157% ATK
Max level
Attacks 1 enemy 2 times, dealing {0} damage per hit. The first hit casts a [{1}% DEF Down] debuff on the target, lasting 17s. Then, casts a [{2}% Weaken] debuff on the target, lasting 17s, on the second hit, increasing all damage taken by {2}%.
Accuracy required for: DEF Down, Weaken
#1 Damage: 314% ATK
#2 Damage: 314% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 53% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 106% ATK
Level 1
Attacks 1 enemy, dealing {0} damage.
Damage: 65.5% ATK
Max level
Attacks 1 enemy, dealing {0} damage.
Damage: 131% ATK
Level 1
Attacks 1 enemy, dealing {0} damage. {1} gains Ultimate Mana (4 per debuff on the target).
Damage: 79% ATK
Max level
Attacks 1 enemy, dealing {0} damage. {1} gains Ultimate Mana (7 per debuff on the target).
Damage: 158% ATK
Tempest Dragon
Ultimate
15s cooldown
· 900 mana
Level 1
Attacks the 10 enemies with the lowest current HP in a 7m radius around {0}, dealing {1} damage. Casts a [Stun] debuff on the targets, lasting 4s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target.
Attacks the 10 enemies with the lowest current HP in a 7m radius around {0}, dealing {1} damage. Casts a [Hex] debuff on the targets, lasting 12s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around {0}, dealing {1} damage damage increases by 15% per debuff on the target, limited up to +250% damage, on the third hit.
Accuracy required for: Stun, Hex
#1 Damage: 84.5% ATK
#2 Damage: 84.5% ATK
#3 Damage: 84.5% ATK
Max level
Attacks the 10 enemies with the lowest current HP in a 7m radius around {0}, dealing {1} damage. Casts a [Stun] debuff on the targets, lasting 6s. Stunned targets cannot move or use Skills, take 100% damage as normal, and their Skill Cooldowns will behave as normal the first hit per debuff on the target.
Attacks the 10 enemies with the lowest current HP in a 7m radius around {0}, dealing {1} damage. Casts a [Hex] debuff on the targets, lasting 16s. If a target dies while under a [Hex] debuff, it gains [Block Revive], preventing revival per debuff on the target on the second hit.
Attacks the 10 enemies with the lowest current HP in a 7m radius around {0}, dealing {1} damage damage increases by 30% per debuff on the target, limited up to +250% damage, on the third hit.
Accuracy required for: Stun, Hex
#1 Damage: 169% ATK
#2 Damage: 169% ATK
#3 Damage: 169% ATK
Tolerances
-
Crush
- 100% → 200%
-
Fatigue
- 100% → 200%
Artwork